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Grounding Documents for Long-Running Tabletop Campaigns: A Practitioner’s Survey of Twelve Approaches, from LLM Extraction to Authored Structure

October 12, 2026 by kostadis roussos Leave a Comment

A game master who uses language models to prepare sessions of a long-running tabletop
role-playing campaign needs grounding documents: a current world state, campaign state, party
record, planning notes and per-character dossiers, distilled from dozens of recorded sessions and
fed to the models as context. Producing these documents is easy to start and hard to get right,
because the details that matter are exactly the ones generative models get wrong: who did what,
in what order, which name denotes which entity, and whether something happened at all. Over
seven months (March–October 2026) and six campaigns of up to 70 chapters, one practitioner
built, measured and retired twelve distinct approaches to the problem. We reconstruct them
from the git history, design documents and experiment write-ups of the repositories involved,
and organise them by two axes: the substrate a pipeline reads (narrated chapter prose, atomic
extracted facts, retrieval indexes, or the structured session summaries the GM already reviews)
and who makes the precision decisions (ordering, attribution, identity, scope). Approaches
that let a model make those decisions failed in ways that were silent and that compounded:
a consolidated extraction shrank a planning document from 513 to 109 lines; an atomic-fact
ensemble reported a slain antagonist as alive, and 98% of its 15,465 facts were seen by only
one sample, so agreement could not serve as a filter; a knowledge-graph library stored 1.18
characters of generated text per character of source and answered “what was the most recent
session” with session 8 of 11. The approach that the GM finally promoted parses the scene order,
entity sections and memorable moments already authored in reviewed session summaries, with
no model call (67 summaries, 409 scenes, 868 dossiers, byte-identical across runs), and uses a
model only to render the final prose; it also flagged 51 claims in the GM’s own tracking files
as unsupported by the record. We distil the history into ten cross-cutting findings and a set of
design rules for grounding long-horizon generative work.

The full paper can be found here – https://drive.google.com/file/d/1USvYt7moAUf8GbDzUYwW33I9HOsTu39D/view?usp=sharing

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Filed Under: AI

Decision Models at the Game Table:Where Non-Generative Classifiers Help and Fail in LLM Tooling for Tabletop Role-Playing Campaigns

October 12, 2026 by kostadis roussos Leave a Comment

Decision models are a recent class of non-generative language models: a backbone reads a state
once and a small head returns a probability for every option of every typed question (multiple
choice, yes/no, ordinal score), with no text generated. We test six of them: TypeSafe’s hosted
Jev, which introduced the SystemOne interface, and two open families released in October 2026,
Cloudflare’s Clef and vLLM Semantic Router’s Decision 2.0, served on a local NVIDIA DGX
Spark (GB10). We ask whether they can replace or assist a generative model in the judgment
steps of a working LLM pipeline for tabletop role-playing campaigns. Labels are the game
master’s own past rulings, frozen into one versioned dataset: 766 reviewed transcript-correction
cards, 864 triaged tokens, 497 spelling rulings and 115 entity-type merge decisions, plus 12 paired
NPC-behaviour scenarios. Decision models work where the label is a coarse property readable
from meaning: Clef 27B and Jev each forwarded about half of a transcript’s unknown-token pile
on a held-out split without discarding any of 84 real names, and five of six models moved NPC
behaviour in the expected direction on 11 of 12 paired scenarios against 5 of 12 for a published
dice-table system. They fall short where the label is a string-level judgment (choosing a canonical
spelling: 66–69% for the best decision models against 76% for a local generative model), a house
convention, or a consistency property across many items (typing extracted facts one at a time
created about as many split entities as it repaired; a model-free per-entity vote matched the
GM’s filing 32 times in 33 where it decided). Jev is the exception that shows what to ask for: on
spelling it abstained instead of guessing, with 28 confident wrong names against 109 for Clef 27B.
Fine-tuning a 4B decision model on the GM’s rulings recalibrated it (triage AUC 0.90 to 0.96)
but did not teach the conventions. We also report that an apparently strong verdict-prediction
result was an artifact of the classifier reading the upstream model’s own hedging, and that vendor
latency claims did not transfer to the GB10 (127 ms measured vs. 18.4 ms claimed).

The full paper can be found here – https://drive.google.com/file/d/1e0pzEsFrulo_QrLhIaIqhuz4YDujpQS0/view?usp=sharing

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Filed Under: AI

Specialize the First Stage: Fine-Tuning a Cascade’s Decision Model on One Game Master’s Rulings, Predicted by Replay and Checked Live

October 12, 2026 by kostadis roussos Leave a Comment

A cascade’s savings are set by its first stage: every item the cheap model cannot settle
is paid for twice. Two earlier studies on a tabletop role-playing campaign pipeline evaluated
off-the-shelf non-generative decision models against a generative model [1], and designed a
Decision-2.0-Nox-4B → qwen3.8-flash-next cascade by replaying their frozen outputs, then
checked it live [2]. The first study also fine-tuned Nox on the game master’s (GM’s) rulings but
never put the tuned model in the cascade. Here we do, asking whether a domain-specialized
first stage removes more of the second. Because the frozen dataset caches Nox’s backbone
features, tuning its decision head and replaying the resulting cascade takes about a minute of
CPU time per variant, cross-fitted so that no item’s label reaches its own head or its own gate.
On triage, the tuned head lowered escalation from 33% to 25% and raised the cascade’s predicted
single-stream speed-up from 2.07× to 2.55×, while still missing no more real names than the
generative model. On fact typing the replay first showed the second stage almost vanishing,
then exposed why: every fact’s label is its entity’s label and entities recur, so a plain lookup of
the GM’s earlier rulings scores 99.0%, above every model. Held out by entity, the tuned Nox
alone tied the generative model on entities it had never seen (88.4% vs 88.3%). Holding out
by token on triage broke the missed-name constraint. We then served the tuned heads on the
real two-box system, with gates and predictions pre-registered by hash. Live, the triage cascade
scored +2.9 points above qwen (CI [+1.9, +4.2]; predicted +2.8), escalated 24.7% of tokens,
missed exactly as many names as qwen, and was 2.51× faster single-stream (predicted 2.38×);
the entity-disjoint fact-typing cascade escalated 4.3% and was 4.49× faster (predicted 4.36×) at
+1.1 points (CI [-0.1, +2.3]). The replay routed 100.0% and 99.9% of items as the live system
did. A specialized first stage removes most of the second on fact typing and a quarter of it on
triage, where the second stage stays because the tuned model alone drops twice as many real
names. Set beside Vela 2.0, a full fine-tune of the same Nox for safety and routing, the head-only
gain on our tasks (+5.5 AUC points on triage) is of the same order as Vela’s mid-range gains on
its own, at a small fraction of the effort; Vela itself, tuned for another domain, is a worse first
stage here than the Nox it came from.

The full paper can be found here https://drive.google.com/file/d/1QQD4cFtS4QS3wINR5WNXyV7r2MXidVjB/view?usp=sharing

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Filed Under: AI

My AI journey to a better system for playing D&D

October 5, 2026 by kostadis roussos Leave a Comment

So my original problem is this: I want campaigns that produce the kinds of moments we get, and to do that, I need to remember what happened and create beats that take time.

My solution was to write summaries, but that took me 3 hours for each 1.5-hour campaign. I ran 6 campaigns, and that led to burnout. LLMs can create summaries from Zoom, but with errors and hallucinations. Better than nothing, but if you need a precise set of events to drive an outcome, they don’t work.

Raw LLMs create shitty summaries. Commercial options created better summaries, but still required manual post-processing. The goal was a summary of the campaign, world state, party state, and planning so I can do better session prep and have more. And there it would have stood.

But my boss said You own the AI technology strategy for Nutanix Infrastructure I said, Okay. My desire + job = OPPORTUNITY.

So here’s where I started: (1) Had a bunch of handwritten summaries; (2) Had Zoom recordings. (3) Had Zoom transcripts; (4) Had purchased summaries via specialized systems.

My first attempt was to turn Zoom recordings into a narrative in one shot.

Failed.

Then I had my biggest aha – using an LLM to decide was the mistake. I switched to using the purchased summaries as the starting point. This was a huge win.

Better, but it still didn’t work.

I realized the problem was that the Zoom transcripts were dirty. So I created a spell-checking system. That seemed easy enough. My first attempt was manual. Then I started using LLMs. nbsp; Challenges: (1) What is ASR garbling; what is Zalthir? (2) How to detect Zalthir? So I built a very effective and pretty complex skill (check out https://lnkd.in/gMnegTBt).

That took a while to get working right. Originally, I had hundreds of things I had to clean up. Now, unless there is a new bit of canon, it takes about 5 minutes to do the manual review. Most of the time, the review is correct enough – in fact, if it weren’t for my OCD, I would let it work automatically.

Once the spell pass was complete, the next step was to fix the summaries. That’s when I had my next aha.

Step 1 – build a consistency checker that compared the previous canon + Zoom transcript to what was in the purchased summary. The skill is staged consistency (same repo)

Then, using that improved summary, I told the LLM to find details the first summary missed and create an enhanced summary. And that would verify the transcript, the summary, and the canon.

Net effect, the system now tracks many more details than ever. That lets me create far more detailed summaries and far more interesting session prep.

TLDR:

Where it started: Start with handwritten or generated summaries, and use LLMs to extract facts and create a new summary from the transcript.

Where it landed: Start with a Zoom transcript, add a second transcript, create a transcript from a Zoom recording, curate canon, curate the summary, and cross-check => much better summaries.

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Filed Under: AI

Agentic AI and section 230

September 14, 2026 by kostadis roussos Leave a Comment

I had the misfortune recently of reading a lot about the Hugging Face disaster, and what struck me while reading it was how a lot of that it could have been avoided by security measures on the part of Hugging Face. But that’s like saying every security hack since the beginning of time could have been avoided if the victim had just taken basic precautions against an attacker.

The real question, and this is an existential question for OpenAI, Anthropic, Google, and everyone else, is what happens when their agents attack some other website that isn’t as forgiving as Hugging Face, and that website decides to sue them for essentially what is a criminal attack by their employees? Well, and thus begins the interesting question, are they employees? Are they people? Are they entities? Who is accountable for their decisions?

What OpenAI, Anthropic would love to have you believe is that they aren’t accountable for their decisions, and until they can prove that these things are sentient, they are accountable for their decisions. And since they provide them the infrastructure they wish to run and the resources they wish to run, they are accountable. And so what they’re looking for isn’t a policy. They’re looking for some kind of regulations that will grant them immunity from the evil of their creations.

I’m not sure what the right answer is here. The last time a regulatory environment was created, we had Section 230, which essentially enabled Facebook and enabled Threads and enabled LinkedIn. There was a trade-off and a loss and a gain as a result of social media. This feels like a similar moment when a whole industry is desperately looking for the government to say, you can break whatever you want and it’s not your fault.

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Filed Under: Uncategorized

Nutanixist 33: delivering K8S deployment simplicity for VMs with no tradeoffs

September 8, 2026 by kostadis roussos Leave a Comment

I want to talk today about a really radical innovation that Nutanix built that is very unique to our platform, and the side effect of a feature the team built. So we released a new capability in 7.6 called Projects, which allows you to do what we thought was just tenant isolation. Essentially, you could group a set of resources and isolate them from another set of resources for tenants. But what we didn’t realize that the way we built it let us do something far more powerful.

Let me explain the traditional problem with tenancy. The traditional problem with tenancy is that you have a resource and need to partition it between multiple tenants. The problem is that the resource partitioning can’t be done at the resource level, but has to be done at a higher level because you can’t go and integrate all the databases the underlying resources have. Very concretely, if you look at what VCF automation does, what it does is it says, “Well, since I can’t modify NSX, vSAN, and vSphere to have a single database such that all the resources are multi-tenant all the way down to ESX, it built a new layer called the Supervisor and then created namespaces. So as long as you go through that layer, you have tenancy, but if you go below that layer, you lose the tenancy information.

The image below is an illustration of a blog I wrote that shows the traditional layering.

Why is that important? It matters because the virtual machine state is now stored in a variety of locations. It’s stored in vCenter, it’s stored in ESX, it’s stored in NSX, it’s stored in vSAN, and it’s stored in the VCF automation layer, and it’s stored in VCF. Now, this isn’t meant to pick on that product. I think that’s actually a really credible solution and, to be quite honest, one that I’ve advocated for over the years. And certainly is part of the long-term vision of the Supervisor that some of the brilliant architects I got to work with articulated.

The issue, though, is that it doesn’t really provide you with an encapsulation oll of the resources that is portable and as reliable and robust as the virtual machine. In other words, I can have a virtual machine exist even if all the other software goes away. What Nutanix did was say, “Hey, what if we created a multi-tenancy layer below the virtual machine? Or, more importantly, such that the multi-tenancy layer was intrinsic to the virtual machine and the resources.” So what we did was we modified the underlying database that the flow product, the AHV virtual machine produc,s and the storage productuses, also known as Prism Central and Prism Element, to have tenancy baked in. As a result, a virtual machine only exists when it is part of a tenant. It can’t exist without a tenant.

So that sounds cute, but why is that useful? The reason it’s useful is that, all of a sudden, we created the first usable deployment spec for a virtual machine. The problem with a virtual machine and a deployment spec for it, is that it’s not just the virtual machine configuration, but it’s all of the storage, the networking policies, the identities, the categories, and the relationships to other virtual machines. And today, there’s no way to isolate that information and have that information be as robust as the VM configuration, except with Nutanix, because the same place that stores the virtual machine state is as robust as the same place that stores this configuration.

For the first time, you can now say this virtual machine and all of its configuration, both the VM configuration and its environmental configuration, are stored in one location and can be retrieved in an atomic way. Why is this powerful? Because what it says is that projects allow me, as an enterprise, not only to support multi-tenancy, but to support isolation of configuration, not for security, but just for operational simplicity. In other words, much like containers have allowed me to have multiple processes run inside of a Linux box that have a certain degree of isolation, this allows me to have configuration isolation of virtual machines at the operator level in a way that gives me confidence that operator A cannot mess around with the configuration of operator B. Or even if operator A and B is me, that if I do something to VM 1, it will not affect VM 2.

That is a very powerful simplification because it reduces infrastructure complexity from managing all 500 virtual machines at once to managing them in reasonable subsets, without deploying additional Prism Central infrastructure.

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Filed Under: Architecturalist Papers, nutanixist

77 architecuralist: the rapid evolution of AI scale-out

July 26, 2026 by kostadis roussos Leave a Comment

The other day, I remarked that it was possible that Apple’s R&D budget for 2025 equaled the entire R&D budget for tech in 1980. At the time, I thought I was exaggerating, but I then asked Gemini (see below) to go do some research, and what I uncovered was that I was not.

When looking at the current technology trends and moat of a company like Anthropic or OpenAI or any of the AI vendors, it’s easy to assume that they have a very large moat. The problem, though, is a moat is a function of money and resources, and the scale of the resources necessary to turn a scale-up problem into a scale-out problem is staggering.

But when you think about the total amount of dollars that exist in engineering investment and the willingness of pretty much everybody to throw whatever it takes to solve the problem, you realize that it becomes entirely possible to turn what should’ve been a 40-year problem, namely how do we go from scale-up AI to scale-out AI, to a four to five-year problem, and that’s what we’re seeing. Effectively, we’re seeing the attack of scale-out that took 40 years to complete, taking less than five.

What that tells you is that the era of the frontier models may be coming to a premature close. I don’t begrudge the end of that era because as the investment increases and the scale-out increases, the value declines. So, do I think it’ll go to zero? No, but I don’t think it will be where the action is in a year or so.

Here is the budget analysis from Gemini

Comparing tech-only R&D in 1980 to Apple’s 2025 R&D budget makes the contrast even more stark.

Apple’s FY2025 R&D spend was $34.55 billion.

In 1980, total U.S. industrial R&D in the technology sector—which encompassed information technology, mainframe/minicomputers, semiconductors, telecommunications, and office equipment—was roughly $8 billion to $12 billion in nominal terms.

Apple alone in 2025 spent 3 to 4 times the nominal total R&D budget of the entire 1980 tech industry.

Nominal vs. Inflation-Adjusted Comparison

Perspective1980 Total Tech R&DApple FY2025 R&DTakeaway Nominal Dollars~$8 billion – $12 billion$34.55 billionApple’s budget today is 3x–4x larger in raw dollars. Real (2025) Dollars~$32 billion – $48 billion$34.55 billionApple’s single budget roughly matches the purchasing power of the entire 1980 tech sector.

Key Historical Drivers

  • Fewer, smaller players in 1980: In 1980, industrial tech R&D was dominated by a few giants (IBM, AT&T Bell Labs, Texas Instruments, Xerox PARC). Even IBM—the undisputed titan of the era—spent roughly $1.5 billion on R&D in 1980.
  • Apple’s current scale: Apple’s $34.55 billion budget is driven by proprietary silicon, AI infrastructure, custom displays, sensors, and operating systems—demonstrating how single mega-cap tech firms today deploy capital at a scale that exceeds entire national industries four decades ago.

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Filed Under: AI, Architecturalist Papers, innovation, Software Tagged With: Big Data, Cloud, Disruption

The Future of AI and Scale-Up Computing

July 25, 2026 by kostadis roussos 1 Comment

One of the things that has been bothering me when I look at AI is that the advantages of the current foundation model hinge on their use of the most expensive part of computing infrastructure, which is global memory with low latency. What do I mean? If you look at what Fable does, at the core of it, it’s looking at billions of parameters or trillions of parameters, and then trying to infer the next token from those trillions of parameters. That is expensive because the hardware to provide that kind of speed and efficiency and bandwidth is some of the hardest hardware to build.

Historically, there was another kind of computing that had the same problem, and that was scale-up computing, essentially. How do I build a bigger, faster processor that would get better and better over time? What happened was that at some point, we realized we couldn’t scale up processors anymore. Instead, we had to scale them out by having more cores. In parallel, we discovered that trying to scale up applications was incredibly hard, so we had to scale out applications as well. That trend started in 1970 and ended in 2024 when scale-out applications became just the norm of how you build applications. Very few people are doing anything that is pure scale up.

AI is at, let’s say, year 4 of this trend where scale-up applications are what frontier models provide, and then scale-out is what all of the various tricks, techniques, tools, and mechanisms that exist for everything else. Now, the question if you’re an AI fanboy is not whether the foundation models do or do not win. That’s actually orthogonal to my thought, which is that what if the real problem is that the 40-year event of the disruption of scale-up computing suddenly takes not 40 years, but 5 years? The question there is, if it does, what does that mean?

What it means is that the value of the kind of technology that enables the Fable-like systems doesn’t meet the value because the scale-out systems, which rely on less efficient hardware, provide good enough results, or even worse, provide enough good enough results such that the investment necessary to deliver the next high-end model and the hardware necessary to support it are simply not as valuable. This trend disrupted the entire RISC processor market. It disrupted one of my early employers, SGI.

I’m tempted to say this might take 40 years, but I’m also cognizant of the fact that if I look at the total investment in R&D today and compare it to the total investment in 1980, I wouldn’t be surprised to discover that Apple’s R&D budget in 2025 equals the total tech R&D budget of 1980. Maybe I’m off, but it doesn’t feel a ridiculous thing to say.

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Filed Under: Uncategorized Tagged With: Disruption, Super Computers

nutanixist 32 the compounding advantage of architecture

July 18, 2026 by kostadis roussos 2 Comments

I’ve talked a lot about the advantages of Nutanix’s architecture, and at some point I’ve appealed to reason, I’ve appealed to revenue, I’ve appealed to existence, but I haven’t really explained the nuts and bolts of why. This past week, I conducted an experiment on using various AI technologies to design a feature, and the consequences of that experiment provided me an excellent way to surface the architectural advantages of our system.

Our system, as those who have read the Nutanix Bible know, is essentially a distributed system with a collection of microservices sitting on top of a six nines available database. But one of the pieces that people don’t know about as much is Ergon, which is essentially our task system. What Ergon does is it provides a mechanism for you to create a task, and then it creates sub-tasks, and everybody can synchronize on those tasks. You create a task, and then that task gets turned into sub-tasks, and everybody knows exactly where everybody else is with respect to the top-level task. The other property of the task system is it’s idempotent. In other words, if I create a task, the same task will only be created once.

Now that we know that system exists, what does it mean? In a traditional way of building microservices, let’s say you have 3 microservices and they have to coordinate amongst each other without a transactional layer like Ergon, you have to account for the possibility that any one of those microservices might see some state that is modified unexpectedly. Why? Because there’s no way to grab a global lock on that state. But with Ergon, we can actually grab a global lock. So state transitions are very prescribed. The only way the state can move is if you have that task, and that task has specific gates, and those gates have to follow particular flows.

Although I said global lock, it’s not really a global lock. It’s a task-level lock. Essentially, what we’re doing is we’re saying for this task, all of the state variables that would be manipulated are manipulated under the agreement of this task flow, and they are manipulated in this order.

You know where you are in the task by looking at which subtasks have been completed and which subtasks have not yet been completed. You know if the task has failed by looking at the task state.

So compare the two models. In one case, every service has to be aware of every other service’s potential to interact with it and is unaware of whether that service has completed its work or not. Even if it knows that a particular service has completed its work, it doesn’t know if some other service knows that it has completed its work. So it has to guard against the possibility that some other service thinks that it’s in a different state than what another service says.

Whereas here, all you have to account for is that everybody knows what the current state of the workflow is, everybody knows who has completed and who hasn’t completed, and so you don’t have to have the level of testing and checking and error conditions that you would have otherwise. It’s why distributed transactions and databases are so valuable. It’s why transactional semantics and databases are so incredibly important and simplify software development.

So it’s not that we’re doing something novel in this, it’s merely that we’ve done it for infrastructure.

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Filed Under: nutanixist

76 architecturalist: why human software engineers are always necessary

June 29, 2026 by kostadis roussos Leave a Comment

I reject the idea that humans have no role to play in the future of software development. Not because I think AI will fail to become more powerful, flexible, or capable. It will. I reject it because the value of software is ultimately determined by humans, not by AI.

This is not a new question. Asimov asked it long before LLMs: if another intelligence can make better choices for humanity, should humanity let it? The answer his stories return to is uneasy but clear. Humans may accept help from another intelligence, even brilliant help, but they rebel against surrendering the right to decide what is good for them. The Wachowskis asked the same question in The Matrix and arrived at the same answer. A system can optimize for survival, comfort, or order and still miss the human point entirely.

As long as the human universe is the center of our universe, only humans can decide what is good for humans. Another intelligence may decide what is good for itself. It may even discover solutions for humans that humans would not have found on their own. But the final judgment still belongs to the human.

In practice, this means an LLM can produce a clever algorithm, a cleaner abstraction, or a faster implementation. But whether that solution is worth the token cost, whether it handles the corner cases that matter, whether it satisfies the usability expectations of the people who will rely on it, and whether it is worth maintaining are judgments only humans can make.

So, what is the role of humans in software engineering? It is the same role the human has always had. Software engineers did not exist to build software for machines. We existed to build software for other humans. Our job was always to translate human needs into instructions a computer could execute. That translation remains valuable because the difficult part was never only making the machine do something. The difficult part was deciding what was worth doing.

There is always a cost to producing anything. There are easy ways and hard ways. There are choices that make future work easier and choices that make it harder. Those are engineering trade-offs. But beneath every trade-off is a human value judgment: what matters, who it matters to, what risk is acceptable, what complexity is justified, and what outcome is actually good.

AI may change the mechanics of software development. It may change the speed, the leverage, and the shape of the work. But it does not remove the human role, because the human role was never merely typing code. It was understanding human needs deeply enough to decide what the machine should be asked to build.

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