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You are finite. Zathras is finite. This is wrong tool.

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How to build a product

February 14, 2016 by kostadis roussos Leave a Comment

There are two fundamental approaches to building products, a technology first and a customer first approach.

The technology first approach examines what is possible and based on what is possible builds something.

The customer first figures out what customer need is required and then builds something to satisfy that need.

I have had the opportunity to pursue both approaches in my career. And what I have observed is that they can both result in poor results.

The technology first approach can produce something that no one wants.

The customer first can produce a few deals that never grow past a certain point.

At one of my jobs, the GM had the head of product management and myself at each other’s throats. The head of product was very customer centric. I was very technology focused. And the GM would only approve a new project if we both agreed. Sometimes, the head of product would wear me down, and I would grumpily agree with his ideas. Sometimes, I would wear the head of product down and he would grumpily go along with mine.

And those ideas had marginal success.

The best products, the ones that were huge successes were the ones where we both could see how this would satisfy the customer need and that there was real technology innovation.

 

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Filed Under: innovation, Selling, Software

Android’s reach is the only thing keeping it relevant

May 27, 2015 by kostadis roussos 2 Comments

Every so often some analyst publishes an article talking about changes in market share of iOS vs Android as a way to get people to read their articles. Like marketwatch just did. 

And those articles are just so wrong and simplistic in their analysis that I want to scream.

Let me help you read them a little bit better…

There are three ways you make money in the mobile market:

  •  Selling devices
  •  In app purchases / subscription services
  •  Selling advertising

There are two costs in the mobile market:

  • user acquisition (basically getting people to download the app)
  • development costs

And then there is the reality of income inequality  – there are a small number of people with a lot of money to spend on shit. 

Given all of this the most important question isn’t what is apple’s market share but:

of the people who have money how many does apple reach?

In this game, apple is dominating the competition and the competition is getting screwed in three ways:

(a) Apple’s lead in manufacturing is astonishing. 

(i) They are simply building shit that other people can’t 

When they build the Mac Pro with the sold aluminum case they bought all of the lathes that could make that case and two years worth of production of the lathes. That meant their competitors could only build a case like Apple’s 3 years after apple had already shipped the mac pro. 

(ii) Their supply chain is magical. Tim Cook, a supply chain dude, became CEO of Apple to reflect the importance of supply chain management. 

And this lead results in – better products – than their competitors can make

(b) Because of the share of people who have dollars, app developers are making better apps for iOS than android

If you have an android device, buy an ipHone and use the same apps, and you’ll see the difference immediately. The iOS are simply better built. And Apple has gone to great lengths to make it necessary to build two copies of the App. And given 5$ of investment, companies will go with 4$ on Apple and 1$ on Android. 

(c) Because of carrier subsidies

People are paying significantly less than list price for a phone and because carriers want to get people to use their networks, they will happily subsidize phones … This allows Apple to sell a high value product at a low price. 

Put differently:

Consumers always buy the best value, and the best value is the best built phone running the best apps at the best price and Apple has an incredible lead in both areas.  

Then why do people focus on reach?

Because I lied about the three ways.There is a fourth:

Use the phone to sell a service (Uber/Google Search/Facebook/Amazon) or enterprise customers like Microsoft Outlook/Prezi etc. 

For those vendors, having an app on the widest set of platforms is crucial to business success because it affects reach.

But because they have to be an all platforms, they have to port to every platform.

The real observation hear is that as long as Android has 80+% market share, for reasons of reach app developers will port to Android. But because the $$$ they expect to make, the ports will be crappier than the iOS versions. Maybe for some guys – like Facebook or Uber – they will have apps that are equivalently great – who knows. 

There is this theory  – Android has reach, and eventually it will make enough money. There are two problems with this theory:

Reaching the top 10% of income earners is more valuable than the remaining 90% because of income distribution. I would rather have 100% of the top 10% than 100% of the bottom 90% of global earners. 

Reaching 90% of the people is more expensive than reaching 10% of the people – in raw dollars. And so the value of each guy with less money is less than one guy with more money. 

If Android had no reach, we would be talking about anti-trust not about Apple’s demise. 

The real numbers to pay attention to with Apple is:

(1) What is their share of market share $$$ (and here it’s crushing the competition silly)

(2) Are enough apps making more money on Android that would cause the general App vendors to pivot their top resources to Android vs IOS

until (1) or (2) slip apple owns this baby reach ## be damned. 

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Filed Under: innovation, Selling

The real story behind net-neutrality?

September 22, 2014 by kostadis roussos Leave a Comment

There is a lot of dialogue about net-neutrality, what isn’t really discussed is this problem:

Jeff Reading, a communications director for Mayor Ed Murray, told MyNorthwest.com that the city wants people to limit their “non-essential mobile conversation” so that cell networks can stay unclogged in case of emergencies.

Basically the mobile internet was not built to handle video and the huge volume of images that we’re creating.

Everyone involved in creating rich media applications knows this or should…

There is a debate raging over how do we pay for the necessary infrastructure upgrade.

This is a classic IT vs Business Group debate with no CEO in charge to make a decision. In a traditional company the business team wants something out of IT, and IT is happy to provide as long the business group provides the budget … These debates go on for months until someone either finds another way to solve the problem or someone caves.

In a more socialist country, the state would just foot the bill and we would have better pipes. In our less socialist country, corporate entities argue amongst themselves and appointed officials make decisions based on interpretations of the law that result in further litigation that ultimately result in someone paying the bill…

The basic problem is the following:

  • The content management companies and content distribution companies want to force IT to pay for the bill from their budget
  • IT wants to get a piece of the action and wants the content management businesses to pay more for the infrastructure build out.

And billions of dollars of wealth for the owners and senior managers of those companies are at stake. This will take a while to resolve. The infrastructure build out to support the new network is going to be colossal. We are going to need new handsets, towers, gateways and backbones and all of that is going to be very expensive to replace and upgrade.

The one company that is taking an orthogonal point-of-view to this debate is Google. Google is basically telling IT: Screw you… if you won’t build it we will… And so we have Google Fiber.  And Google’s action may force traditional IT to pay for the upgrade through internal operational optimization rather than new sources of revenue … Proving to me, at least, Google is one of the most interesting companies on the planet.

 

 

 

 

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Filed Under: Net Neutrality, Selling

How Firewalls Killed Zynga or Why the Mobile Internet Took Off in 2012

May 25, 2014 by kostadis roussos 7 Comments

In life, when confronted with a mystery I always use this principle:

Occam’s conspiracy razor: Never ascribe to malice when stupidity will suffice. 

In 2012, Zynga experienced a rapid decline in numbers while at the same time mobile gaming and mobile traffic took off. The expectation that mobile would take over wasn’t a surprise. We all knew it was going to happen, what was surprising was how fast web based browsing dropped.

Mobile was going to be big, but why was it at the price of web? Why did the web die out?

Occam’s conspiracy razor was that people just wanted to move to mobile, and that 2012 was the year it happened. There was no conspiracy, no external event, just a mass migratory movement.

Early 2012

In early 2012, as I looked over the landscape of mobile internet, my reaction was that this was going to be a platform that added more people, not took away from the web. Adults would both  use the mobile device and the desktop to do all of their activities. Most people, sitting in front of computers during working hours, would play their games, do their Facebooking, do their shopping on their computers while working. Later in the day, when they went home they would use their mobile devices on the couch while they hung out with their families and friends.

That. Did. Not. Happen.

At the end of 2012, we could confidently call the death of the desktop web. Desktop DAU for Zynga cratered, and Facebook web DAU had flatlined.

What happened?

What happened was that while Zynga and Facebook were creating the ultimate form of escapist fun for the masses, corporate America noticed.

And what they noticed was that web-surfing that had been an annoying tax on employee productivity was becoming a massive time sync. Employees were playing their Zynga games, sharing on Facebook with their family and friends, instead of doing theirs jobs and incidentally consuming vast amounts of bandwidth. Later Netflix entered the picture and the amount of lost productivity and bandwidth was getting serious.

Before Facebook, social non-professional interaction was hidden in corporate and private email or the phone. The water cooler, the smoke break, the lunch room, the break room where we hid minutes of wasted time every day.

Before Zynga, it was really hard to play a game on a corporate laptop. The security teams locked computers down so tight, that nothing could be installed. And to be honest, you’re not going to take a 5 minute break to play some Call of Duty. Most employees played Minesweeper because that was the only game they could install.

So lost productivity was visible but unblockable.

Enter Zynga. Farmville at it’s peak had 30 million DAU. That’s an insane number for a game. 30 million people were not playing at home. Peak DAU hours were during the working day.  Corporate America noticed.

At the same time as Facebook and Zynga were taking over the world, ng-fw‘s (next generation firewalls) came into existence. Their claim to fame was that they could identify the applications and then apply security policies at the application layer.

Apparently, as I recently discovered, for the last several years the basic pitch of an ng-fw begins with:

How do you stop your employees from playing Farmville?

Obviously it’s more nuanced … Not really. I mean sales guys as recently as last week positioned ng-fw as how to block people from playing Farmville. The thing was that corporate america figured out how to control what applications their employees were using, even when they were on the web.

Managers wanted to stop their employees from goofing off, and since employees were using communication channels that the managers could choke, management did.

What about SSL? Well it turns out that the firewall vendors figured that out as well. The firewalls would terminate the SSL connection to the external site, and then in turn re-sign the certificate. The IT teams would helpfully disable the warnings associated with the re-signed certificate making people oblivious to the fact that their traffic was being man-in-the-middled.

Net effect, throughout corporate America, firewalls were quietly and silently blocking access to consumer web-sites that employers felt were not really related to work.

So what does this have to do with Zynga?

At the same time, at Zynga I was observing this really weird unexplained phenomenon.I was  seeing evidence of people trying to start our games and failing. Stuck in the cauldron of Zynga, we had no insight into what was going on.

We assumed, applying Occam’s razor, that people were starting to load the game and then quitting. The sheer scale of attempts was mystifying, but we assumed that people had their reasons.

I mean, how else could games be blocked?

Last week I went to Hawaii and experienced ng-fw first hand.

1. Sometimes I couldn’t load the game.

2. Sometimes I could load the game but then the connection would be dropped.

And I realized that our customers had been blocked from accessing our games.

And then it clicked. All of those mysterious reports, all of those users who couldn’t get to our games, all of those bizarre late night sessions trying to understand what the hell was going on, and we missed the most obvious thing of all:

Employers didn’t think their employees should be playing games at work and were doing something about it.

So why was this bad for Zynga?

Let me caveat the next bit with the following: Mark Pincus never accepted the idea that Zynga was a victim. We didn’t fail because other people did things to us, we failed because we didn’t execute because we didn’t deliver. And I agree. If we failed, it’s because we failed not because other people screwed us.

Let me also caveat, that this is pure speculation. I don’t have any data to back any of this up. At the time I didn’t know what to collect, and now I don’t have access. 

DAU and Engagement

Spend enough time on the Facebook platform, and you know that the only thing that matters is engagement. Facebook wants people to be engaged with their product, they’ll flood you with users to see if they’ll stick, but if you don’t keep those users be afraid, because eventually they’ll point those users somewhere else.

Firewalls were breaking Zynga’s engagement in two ways.

The first was that users were unable to get to the game. With games that had a plant-harvest cycle, if you can’t make it into the game to harvest, then you’re likely to quickly give up with the game itself.

The second was that users were conditioned to stop clicking on our feeds and virals. If clicking on the feed or viral would result in nothing because of firewalls, people stopped clicking on them.

As a result Facebook was seeing a decline in engagement in Zynga games. And because they care about their users, first and foremost, they started to point their users away from our games. And good for them.

Unfortunately this fed a vicious cycle of decline. The more our users left, the more we tried to reach them through virals, the more Facebook users got annoyed with those virals, the more Facebook throttled our virals. And because Facebook was always looking for some other content they could get people engaged with, Facebook pointed the firehose of users elsewhere.

Enter mobile

If there was no mobile platform, I posit Facebook would have seen a flatlining of users as did Zynga. Instead what happened was that people discovered the one device that had a network their corporate bosses could not control, their mobile phone.

With their access to Facebook blocked, employees discovered what teenagers have known since forever, mobile phones are the only way to talk to your friends without anyone getting in the way.

Much like teenagers who used SMS as a cheap way to talk forever with their friends, adults reached out to the mobile device as a cheap way to keep connected once their internet access got blocked.

And mobile Facebook traffic skyrocketed.

And once everyone got used to using their mobile device instead of their corporate laptop to connect with the Internet, the rest was history.

The transition was inevitable, and firewalls forced the transition to happen ridiculously fast in 2012.

Some final thoughts

When I look back at my own mistakes, what I missed about mobile was not the form factor but the access to the users.

At the end of the day, consumer websites live and die by their ability to reach end-users. And unfortunately, the last mile is controlled by corporate entities that may have a dim view of people goofing off on the job.

Mobile is the future because it represents the only reliable way for consumer businesses, net-neutrality excepting, to reach their customers without some intermediary blocking them.

What I missed at Zynga wasn’t mobile, it was the fact that only on the mobile platform could we be guaranteed access to our users.

 

 

 

 

 

 

 

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Filed Under: Facebook, innovation, Security, Selling, Zynga

Supercomputer Markets and the PC

April 21, 2014 by kostadis roussos Leave a Comment

My first job out of school was in 1995 working for Silicon Graphics on high end supercomputers. In particular, I was working on the Irix kernel scheduler.

In fact, my first paper was about a piece of technology that now is viewed as very archaic: batch scheduling. At the time the problem was an area of active research…

Supercomputers were about to hit a brick wall that year. A combination of the end of the cold war that killed DARPA funding and the increased performance of x86 processors and networks that made clustering technologies good enough for an increasingly large share of the computational pie.

In parallel, while SGI’s server business imploded, the high end graphics business imploded as well.

The Octane was supposed to be the next generation high end workstation,

SgiOctane

only to discover that the combination of AGP and Nvidia made the value of a completely custom design… well less valuable.

1996 was the last profitable year for SGI.

One of the more vivid recollections I have about the era is the discussion of the Top 500 supercomputer sites. Folks in the supercomputer biz bemoaned that Intel would soon dominate the list with commodity computing systems… That the entire era of supercomputers with their amazing underlying technologies was about to go away.

Nearly a decade after I left SGI, I attend a conference at Vail where I heard the exact same speech.

10 years later, the top 500 sites still has a collection of eclectic system designs.

And that got me thinking about supercomputers and their markets and the business economics …

The most important part of this blog is to tell you that there are other people who have written about this elsewhere. The most famous, and the most brilliant is book is titled The Innovators Dilemma by Clayton Christensen. If you haven’t read that book, stop and go read it.

Waiting.

Did you read it?

Waiting.

Good, you’re done.

Alright.

So what is a Supercomputer market? A supercomputer market is a market where the computational requirements are increasing faster than Moore’s law or are inherently so large that conventional computing systems are too slow at present and for the foreseeable future.

A much greater Systems Architect than I described it as: The customer wants the performance to increase 4x every two years.

To deliver that kind of performance, vendors have to deliver exotic computational architectures that are at the limits of what humanity can create at this time.

The price the customer pays for that kind of horse power is determined by the business value of the problem being solved.

And as long as the customer’s computation needs remain outside of what conventional computer systems can build every subsequent generation will command about the same price or more.

The nice property of supercomputer markets is that it’s practically impossible for new entrants to compete in the space unless they can figure out how to fundamentally disrupt the incumbent. Especially if the market has been evolving for a long time.

If you had to build a new supercomputer from scratch the capital cost would be staggering, never mind the challenge of finding the brain power necessary to build it outside of the established vendors.

The amazing sweet spot for a business is when a supercomputer market is a broad market that has huge computational needs that can only be satisfied with supercomputers. Basically you are building these amazing computers that people will pay a large chunk of cash because the choice is buy them or not be in the business that requires them. And there is a lot of those people.

A key indicator of not being in a supercomputer market is if the customer doesn’t have to buy the next generation of hardware and can also remain in the business that use them. In other words, the next generation is an improvement but no longer essential

How is this different from The Innovators Dilemma?

The Innovators Dilemma focuses on individual vendors and how they get disrupted but ignores the broader market trend. In point of fact, the Innovators Dilemma focuses on how new architectures can disrupt alternative architectures while the broader supercomputer economics trend remains.

If we look at disk drives, the canonical example in the book, the Innovator’s Dilemma observes that disk drive vendors came and went. My observation is that there was a macro need for more storage, and as long as that remained true supercomputer economics would hold true. The broader supercomputer economics trend held true even as many vendors got disrupted… It was only in 1996 when capacity prices collapsed that the average computer user had their average storage needs satisfied.

My favorite example is the PC because it’s not a supercomputer 🙂

For almost 18 years, consumers would spend about 5k on a new PC, because the next generation PC was so much better than the last generation PC. The computational needs of consumers was inherently greater than what computers could deliver in 1981 and remained so until 1999. For 18 years all you had to do if you were Dell is build a computer and people would buy it because their needs were unmet with the current generation computer.

And that brings me to the problem with supercomputer markets …

It turns out that there are two kinds of supercomputer problems. The first is what I call inherently computationally hard. These problems are the kinds of problems where you are trying to simulate physical processes or dealing with hard problems and as a result are inherently computationally expensive and will remain so indefinitely. The second kind of problem is what I call capped computational problems.

And maybe this is my second insight.

A capped computation problem is one where humans are consuming the computation directly. If you are building something for people, eventually you run into that bottleneck – the human ability to perceive and interact.

Put differently, supercomputer markets can exist indefinitely as long as you are processing machine level interactions that are not gated by human processing.

So returning from orbit… 

So what ends this kind of macro trend?

  1. Solving the problem
  2. Lack of interest in the problem

Some examples of 1 include things like extreme high-end 3D graphics, and PC’s. An example of 2 is the cold war dividend when Clinton cut funding into the military and that cut funding for the purchase of supercomputers because a class of problems were simply no longer that interesting.

The problem with supercomputer markets that are constrained by human perception is that eventually the computers get too fast. And the reality is that they eventually end. This doesn’t meant that the market for the product but the very nature of the market for the product changes.

So what happens when supercomputer markets end?

Typically the incumbent vendor goes out of business super-fast. Basically no one wants to buy their next generation hardware because the last one solved the problem.

And at that point the market transitions to an enterprise market with different economics. The most important being that customers want the next generation to be twice the performance at half the cost.

Visually

2014-04-20_2254

 

What this picture tries to show is that while customer demand is unmet by the supercomputer technology, the supercomputer technology continues to thrive, selling each new generation of hardware. Once the supercomputer technology meets customer demand, then customer demand shifts to mainstream technologies.

This is not a case of mainstream getting good enough, instead its a case of the customer no longer caring for incremental improvements because the problem is solved.

 

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Filed Under: innovation, Selling

Do not move fast and break things

April 13, 2014 by kostadis roussos Leave a Comment

If you’re an engineer, the probability of understanding the life and times of folks in IT is marginal at best.

As an engineer our job is to figure out new ways of building things. We’re paid to innovate and break things. And when the things we innovate on have big outcomes we get big rewards.

IT, on the other hand, has a different function. IT’s job is to ensure that the there are standard operational systems in place that allow the business to run efficiently. In many ways, IT is not there to innovate. In many corporate environments IT exists to thwart unnecessary innovation. Essentially lines of business are allowed to innovate in their areas, but to get something deployed at scale the conservative time consuming IT processes minimize the risk of some new disruptive immature technology taking down your company.

Most technology companies refer to this as the “extended enterprise sales cycle“.

So if Facebook says their motto in engineering is “Go fast and break things”, in IT it would be slightly different:

2014-04-12_2149

If you are in IT, a way to advance your career is to advocate a new product or technology and have that product or technology work out. Using the technology becomes a bet your career kind of moment.

And if the technology doesn’t work, well that is the end of your career. You’re the douche that introduced Product A that everybody hates and everybody says should be fired. How many of us have sat around using some piece-of-shit product screaming for the head of the fool that forced us to use it? Many. Many. Many.

The old adage – no one ever got fired for buying X – is real. If you make a safe choice, and it doesn’t pan out, it’s not your fault, it’s the vendors fault. If you make a risky choice, and it doesn’t pan out, it’s your fault.

As engineers this is perplexing. The whole point of innovation is to move the ball forward so failure is normal, but IT doesn’t operate at the edge of innovation. IT must keep the lights on.

So when someone in IT bets on your technology they are betting their entire future on you.

Let’s dig into that a little bit more.

Typically you’re selling a piece of technology into a space that IT already has inadequate solutions. The natural and correct reaction of folks in IT is to:

  1. deny the problem
  2. try to solve with the existing vendors
  3. only if they are desperate try something new.

Why do they deny? 

Because introducing the new technology means disruption and change. And when you’re short on resources trying to keep the lights on, the last thing you want is disruption and change. Most of the time, people complaining about a problem just go away, so it’s best to just wait and see if this is a real issue.

As for why stick with the existing vendors?

Because the minute you introduce a new vendor there was one way of doing things, now there is two, and that means that everything gets more complicated.

Because you have to keep two sets of employees trained one for vendor A, and one for vendor B. And you can sit there and wait for a heterogenous management solution, but you are finite.

Worse new vendors have new issues. The existing vendor you understand them, they are like a partner you’re comfortable with, things might not be perfect but you understand each. The new vendor is like this exciting new partner that promises so much, but once you get past the first date you start to learn things and it will take a while to get comfortable.

If you are desperate try something new

And so when you’re desperate you will be forced to try something new. The problem will not go away, and your existing vendor can’t solve it.

The dice are rolling…

So you do extended Proof’s of Concept (PoC) to prove the new guy can’t solve it either. Because you really really want the new guy to go away so that the problem will go away.

But the new guy doesn’t fail, and the PoC was successful so you’re at the roll the dice moment.

Let’s take a step back and think about this situation: You have an acute problem that you can only solve with new technology and if the outcome is a failure it’s your fault because it was your job to make the right decision.

This is usually is a make or break your career moment.

2014-04-12_2155

If the new vendor works out, you’re a hero. If the vendor doesn’t your replacement can figure out what to do next.

And the stakes are typically not that high… it’s not like sales really needs their email or the web site needs to be up.

So what happens when your new technology fails?

Bad things.

The acute problem is still acute and needs to be solve so your boss looks for new ideas and new solutions, typically elsewhere.

It’s not bad, it’s not evil, it’s just the way the world works.

The guy who bet his career on the outcome is now wondering how long it will take for him to recover from the mess…

Some final thoughts. 

As a vendor, I remember selling a piece of technology to a customer, and the technology failing. The effect of the failure was cataclysmic, our ability to penetrate into parts of that customer’s infrastructure was permanently handed to our competitors. The fact that underlying problem existed in all vendors infrastructure was irrelevant. Our product had failed. As far as the person who had bet their career on our tech, he was never going to trust us again. I remember the anger in his voice, and the feeling of outrage.

As an engineer, I was kind-of-like: Dude get over it.

Until I was on the receiving end of such a mess.

A vendor made a good decision for them, that screwed my company over. And I can’t argue with their decision, and they were very good about telling me their decision, but the reality I was screwed, my team was screwed, and my career was hurt. The net effect of that right decision, I will never trust that vendor again. And that means I’ll buy what they have, but I won’t ever bet on them keeping their roadmap promises.

Promises we make to our customers affect their lives. And those promises when we fail to deliver can cost careers. Not ours, theirs.

At some level, you start to wonder, what does this really mean? Well if the customer is a really prominent player in an industry, and they fail with your tech, the conservative nature of IT will be to reject your tech for a good long time. The incumbent you are displacing will use that one failure to keep you out for a very very long time. Worse, the guy who took a risk, will probably tell all of his friends what he thinks about your technology. And everyone will look at this guy as a cautionary tale, that if you bet on vendor X, you too can become a bitter grumpy old dude, so better to use the standard technology. Let someone else take the risk.

As I look at the world with slightly more jaded eyes, I realize IT is Zathras. They are always confronted with the wrong tool, worse unlike Zathras they don’t understand how the tool is built and when they pick the wrong tool, they find themselves in the wrong place …

So to all the folks in IT my products ever screwed, I feel your pain and I am sorry.

 

 

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